

- STARBOUND HOW TO INSTALL MODS ON DEDICATED SERVER MOD
- STARBOUND HOW TO INSTALL MODS ON DEDICATED SERVER FREE
Honestly there are better methods to get workshop mods synced but utilities are better off used. You have some valid points, I am aware that the pak files may not be read but too say it doesn't read subdirectories is wrong because clearly it does but it doesn't always load the files within I didn't test method 1 out all that long I just noticed that creating a new character fixed the crashes.
STARBOUND HOW TO INSTALL MODS ON DEDICATED SERVER FREE
So yea, thats my solution for now, feel free to clean up my mess xD This seemed to me the most reliable way to do it since i highly doubt (thought it is posible) that you ever run in to 2 mods that are the exact same size up to the byte Then i found out i could print the file size behind it instead just use the nearest damned solution i could come up with However being a noob at batch i couldn't figure that out, so my solution. Not being the best at batch files i went searching for a way to rename them to contents_(original subfolder name)

Ones i found that i had to problem that all files are called contents.pak and it would just overwrite eachother, so i had to rename them So what i did was trying to figure out how to copy just the content of the folders and not the folders themself Start C:\Steam\steamapps\common\Starbound\win64\starbound_server.exe

STARBOUND HOW TO INSTALL MODS ON DEDICATED SERVER MOD
Then create a workshop collection if you not already done so which contains all the stuff you need on the server bare in mind just about every single UI mod or visual mod is client sided ) your now second steam login will download and update those and starbound for you! best part is will be completely seperate to your gaming machines install of starbound and workshop no more conflicts will happen.ĭel /q "C:\Steam\steamapps\workshop\content\211820server"įor /r C:\Steam\steamapps\workshop\content\211820\ %%f in (*.pak) do (Ĭopy "%%f" C:\Steam\steamapps\workshop\content\211820server\contents_%%~zf.pak (it will find the exsting files and not download anything but I bet you knew that already) If one is to host it dedicated on a seperate machine, you can actually install Steam on your Server Machine! and copy your existing starbound over to the new steam install and verify it. I am pondering about adding a Method Three! Starbound Dedicated Server does NOT actually require steam to function and since Steam allows you to login on more than one device simutaniously one could come to the decision that all this path linking and work arounds are pointless :). That said it MAY be possible to use this to your advantage by using the now FREE character slot\slot's to make fresh charcaters for use on your presistant universe server (dedicated server) then when you close the dedicated server executable those should techincally now be hidden and your previous ones restored as that is what happend on my system can you confirm it? ironicly probably because of what I said above. However I did see some benift form method ones flaw that being any previous characters you have created prior to starting the dedicated server executable are not phsyically delted or broken! they are simply hidden from the character menu while the server is running, viewing the logs shows that the assets from mods where in use which were not being found. (I don't have much hope though as assets loaded and in use seem to be the issue) There was a potential fix for this I was exploring but since have not have time to test where by running the server standalone and by that I mean making a copy of starbound and placing that somewhere else for and configuring it solely for server use, then method one may not conflict with the install you are playing the game with. my question is, would it be possible to write a batch file that will first copy the folder that steam puts the mods in and then make it run the server so you basicly update your mods every time you start up the server and have the server pull the mods from that folder instead? would that maybe fix the conflic issue of the server and client working out of the same folder? Yes that is an issue which can be resolved by any sort of automated method to copy the workshop sub-directory's where workshop downloads the mods into your servers mods folder :). Originally posted by PJB:i have a question about method one, i saw on another thread that you said there were problems if you joined the game on the same pc? if i read that right.
